![]() ![]() Maps have a schedule of when things will happen. Ones called by flare guns can only be normal versions, while the Gold versions appear on their own schedule at the same time each match. ![]() This is to make sure no one gets confused with the red/blue colors with their own factions.Īir Drops are replaced by Military Air Drops, which contain a lot of items making them valuable to their team. Currently they are in the following list:Īlso, Aquatic Avenger, Coral Guise, Casanova Silks are unobtainable so they are replaced by other skins. Some skins are blocked, meaning that if you have it selected in loadouts and then spawn with it, it will be replaced with Basic Outfit. The 5 Huts (one of which is golden and one is Scout Hut), 3 Fisherman's Shacks, the Conch Bunker, and many Containers and Hedgehogs spawn randomly, as well as standard Crates and a single Treasure Chest. Nothing special occurs there, with the exception of the Docks always spawning on the blue half. The Beach here is similar in functionality to the Normal Map's beach. Fights between Blue and Red always happen and where most Airstrikes also come. In this location, nothing special spawns, and there are almost no structures here, except the Greenhouse, Egg Bunker, and Storm Bunker which spawn randomly here. The Middle Ground is the area between the two edges and contains the river in it. An additional copy of each is found in the River Town. On the red side, there are 11 special Soviet Crates that spawn different loot than normal, while on the blue side there are 11 functionally identical Initiative Crates. ![]() Each Red House can be replaced with the Second Red House, the darker variant.Īdditionally, the Bank and Mansion spawn on the red side while the Police Station and the Docks spawn on the blue side. On each side, 3 Warehouses according to the team’s color, 2 Barns, and 3 Red Houses spawn. The River Town is oriented so that the Town part faces the red half, while the Warehouse part faces the blue half. On each half of the Map, on the sixth farthest from the center, each faction spawns. On the river shore, 2 Fisherman's Shacks, and 2-3 Cabins spawn. The Volume 2 map pack was never uploaded to Map Raider for some reason so I have provided the original Volume 2 zip file for download from MediaFire.The river that divides the map has the River Town, usually in the exact center but sometimes not, one known River Chest, 2 Extra Large Bridges (a third spawns as part of the river town), River Stones, and a few Lily Pad Bushes. The Map Raider download is still available so you can get the Volume 1 pack from there if you don't already it. During the time the files were there they had several thousands of downloads each. Mappers (FoT-4 v2): Derdak2Rot, Cooloola, Rakiayn, Aalexanderrr, Ultimate_Weasel.ĭownload note: The original FoT-4 map packs were available from Beyond Unreal until BU killed FileWorks hosting. Still a great effort by everyone and fine maps were included. There would have been 2 assault maps except I couldn't complete the Orions Curse Part-2 map on time. The second volume of "Forts of Time" features 5 deathmatch but only one assault map. Mappers (FoT-4 v1) : Derdak2Rot, Hostile, FraGnBraG ,Cooloola, XYZ8000. Like FoT-2, this one was split into 2 packs of 6 maps each, Great stuff here including 3 awesome AS maps. Few mappers signed on so the pack was switched to "Mixed" types and voila 12 maps. So naturally, "Forts of Time" was to be AS maps. The first three FoT map packs covered CTF, DM and DOM gametypes. Game Types: (12 maps total) AS (4) DM (7) DOM (1) ![]()
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